

The difference that raytracing makes to a game is immediately apparent and this is something that the industry recognizes: DXR is one of the fastest adopted features that we’ve released in recent years.

We specifically designed our raytracing API to be used alongside rasterization-based game pipelines and for developers to be able to integrate DirectX Raytracing support into their existing engines, without the need to rebuild their game engines from the ground up. This is because raytracing excels in areas where traditional rasterization is lacking, such as reflections, shadows and ambient occlusion. What does this mean for gaming?ĭirectX Raytracing allows games to achieve a level of realism unachievable by traditional rasterization. Without the solid collaboration from our partners, today’s announcement would not have been possible. This was made possible with hard work here at Microsoft and the great partnerships that we have with the industry. With the first few titles powered by DirectX Raytracing just around the corner, we’re about to take the first step into a raytraced future. Today marks a key milestone in making this dream a reality: gamers now have access to both the OS and hardware to support real-time raytracing in games. Real-time raytracing is often quoted as being the holy grail of graphics and it’s a key part of a decades-long dream to achieve realism in games. We built DirectX Raytracing with ubiquity in mind: it’s an API that was built to work across hardware from all vendors. We’ve worked for many years to make Windows the best platform for PC Gaming and believe that DirectX Raytracing is a major leap forward for gamers on our platform. Gamers will be able to have raytracing on their machines in the near future! Raytracing and Windows The first wave of DirectX Raytracing in games is coming soon, with the first three titles that support our API: Battlefield V, Metro Exodus and Shadow of the Tomb Raider. And speaking of hardware, the first generation of graphics cards with native raytracing support is already available and works with the October 2018 Windows Update. Today, once you update to the next release of Windows 10, DirectX Raytracing will work out-of-box on supported hardware. The wait is finally over: we’re taking DirectX Raytracing (DXR) out of experimental mode!
